PlayStation 4 GPU (GCN 2.0)

The Playstation 4 GPU was a high-end gaming console graphics solution by AMD, launched in November 2013. Built on the 28 nm process, and based on the Liverpool graphics processor, in its CXD90026G variant, the device supports DirectX 11.1*. The Liverpool graphics processor is a large chip with a die area of 348 mm². It features 1152 shading units, 72 texture mapping units, and 32 ROPs. AMD includes 8 GB GDDR5 memory, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 800 MHz, memory is running at 1375 MHz (5.5 Gbps effective).
Its power draw is rated at 75 W maximum. The console’s dimensions are 305 mm x 275 mm x 53 mm, and it features a igp cooling solution. Its price at launch was 399 US Dollars.

PlayStation 4 GPU (GCN 2.0)
AMD Liverpool (PS4 SoC)
Manufacturer Sony PS
Sony PS Series
PlayStation 5 GPU (RDNA 2.0) 2304 @ 2233 MHz
PlayStation 4 Pro GPU (GCN 2.0) 2304 @ 911 MHz
PlayStation 4 GPU (GCN 2.0) 1152 @ 800 MHz
PlayStation 3 GPU (RSX) 24 @ 550 MHz
PlayStation 2 GPU (CXD) 16 @ 147 MHz
PlayStation X (CXD) 2 @ 53 MHz
Codename Liverpool
Architecture GCN 2.0 (CXD90026G)
Pipelines 1152 – unified
Process Size 28 nm
Core Speed 800 MHz
Memory Clock 1375 MHz @ 5.5 Gbps effective
Pixel Rate 25.60 GPixel/s
Texture Rate 57.60 GTexel/s
FP16 (half) performance 1.843 TFLOPS (1:1)
FP32 (float) performance 1.843 TFLOPS
Release Date Nov 24th, 2013

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